AI Insights · Timothy · July 2022
Top 5 Boat Games on Android in Mexico for Q2 2022
Discover the performance trends of the top 5 boat game apps on Android in Mexico during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 boat games on the Android platform in Mexico showed varied performance trends. Here’s a closer look at their metrics:
Battle of Warships: Online
Throughout the quarter, weekly downloads for this game peaked at approximately 11K in mid-April and then experienced a decline, settling around 8.7K by the end of June. Weekly revenue fluctuated, peaking at about $518 in late April and ending the quarter at approximately $344. Active users saw a slight dip from around 41K at the start of the quarter to approximately 36K by the end of June.
Battle Warship: Naval Empire
This game had a significant rise in downloads, reaching a high of nearly 6.8K in late May, though it dropped to about 2K by the end of June. Weekly revenue varied widely, starting at $1.3K and closing the quarter at about $681. Active users increased from 2.4K at the beginning of April to a peak of 10K in late May before declining to around 6.5K by the end of June.
Flippy Race
Weekly downloads for this game showed consistent growth, rising from around 1.8K in late March to a peak of approximately 4.7K by mid-June. Active user numbers followed a similar trend, increasing from 5.6K to roughly 9.1K by mid-June. Revenue, however, remained minimal throughout the period, with a peak of about $5 in late March.
Real Cruise Ship Driving Simul
This game saw its highest weekly downloads in late April at around 3.6K, but numbers dropped sharply, ending the quarter at about 389. Active users followed a similar pattern, starting at 1.2K and declining to around 546 by the end of June. Revenue data was not significant enough to report.
Island building! Build a house
Weekly downloads remained relatively stable, with a notable peak of approximately 3.7K in the final week of June. Active users also saw a spike towards the end of the quarter, rising from about 6.9K to approximately 8.3K. Revenue remained low, peaking at around $4 in early May.
For more detailed insights on these trends, visit Sensor Tower.